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We return to New Serena and find leaflets denigrating the honor of De Sarda. We leave the warehouse and deal with enemy reinforcements. We destroy all opponents and take the second dossier. Inside the heroes, a detachment of cutthroats from Orelia De Vespe is already awaiting, who will refuse to cooperate with De Sard. The box has already been transferred to the inquisitors, so we leave the tavern and follow to the warehouse marked on the map. The man will refuse to talk about the box, so we bribe him with booze or use charisma to persuade. We move to the tavern and talk with the envoy of Orelia. He will tell you about the arrival of the servants of Orelia in the city. We follow the road to the right and communicate with him. We go out into the street and find a note from the guard. Now we go to the De Sarde residence in San Mateus. We go into a small room behind the merchant and find documents in a small box. We communicate with the merchant and use charisma to persuade him to give the box to the hero. We return to the city and follow to its eastern side. De Sarde learns that incriminating documents were handed over to a certain merchant in Hikmet. The squad will fall into another trap, so we deal with all the enemies and examine their bodies. After getting out of the city, the heroes must eavesdrop on the conversation of De Vespe's messengers or kill them all in order to get a note with a hint. We set off on the marker to find incriminating dossiers in the vicinity of Hikmet. The man will expel the messenger from the castle and tell the hero about the location of the De Vespe camp outside the city. The heroes will be outstripped by the ambassador of Orelia, but the girl will not be able to win over Burkhan. We move to the De Sardé residence and talk to the ruler in the castle. The heroes decide to get ahead of Aurelia and meet with the rulers of Hikmet and San Mateus in order to thwart De Vespe's plans.įirst, we go to the governor Burkhan, following the marker. She will also ask to prepare the city for the wedding ceremony as soon as possible. After a short dialogue, we give the girl the casket and get a marriage contract in return, which must be handed over to Konstantin. Having reached the safe zone, the princess will inform the hero of her intention to test the team. The safe path will be littered with a stone, so we return to the camp down the slope and break through with a fight through a small squad of enemies. The squad realizes that Orelia has sent them into a trap.
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In the distance, the heroes will notice the mercenaries, so we get to the edge of the elevation and examine the people. The hero will not be able to open the box unnoticed, so the team decides not to get inside the vault. We move forward and find an object on the ground. To do this, we first examine the fire and boxes with objects.Īfter a short conversation with the squad, we continue to search for the box. We fight with monsters and carefully study the staging post. The trail will lead the heroes into the forest, and then to the waterfall, where they will stumble upon a camp of thieves. We move to the marker and sequentially study several points on the map. The squad members assume that the contract may not be real, so they are obliged to verify it for authenticity. Upon arrival, they were robbed and taken away one of the boxes with marriage documents. We meet with the girl and find out that the uncle of the protagonist has agreed on the marriage of Constantine and Orelia. We defeat the monsters and make our way along a straight path to the De Vespe camp. We go along the path to the camp and meet new previously unseen monsters. We follow to the marker and move to Aydag-Ol-Kreydo, "Burning Blood". To move to a new location, we go to the camp at the rocky cliff in Frasonegad, "Forest of the Ancients".
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The girl will advise the hero to be careful and send him to meet with Aurelia De Vespe in a previously closed part of the world. The player needs to learn more about De Vespa, so we follow the marker to New Serena to the house of Mrs. After a short conversation with your partners, you can go on a story mission. To activate a new task, you must return to any house of De Sard, (for example, in New Serena) and read the note located on the chest.
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